![]() Nintendo Power, Featured article (game overview and strategy guide), Publication date: May 1992, Volume: 36, Pages: 83-91.Published Review Scores Nintendo Power (George) The game has a different title screen, but otherwise is likely the same as the Japanese version.ĭo you have a label variant that is not listed above or a better quality copy? Read the Submission guidelines for cartridge label scans.ĭo you have a PCB with a different ROM chip ID, PCB type or manufacturing date? Read the Submission guidelines for PCB scans.ĭo you have a box variant that is not listed above or a better quality copy? Read the Submission guidelines for box scans. Overall, this is one of the best games on the snes, so if you see it in a store, I recommend that you pick it up. The controls are top notch, but it is a little tough to turn in the overhead level with the L and R buttons when you have tons of enemies surrounding you. Powerups abound, but I wish that it was easier to tell which powerup was which, as when you have homing missles, you really don't want to give them up for something worse. Luckily, you have infinite ammunition, so you can always continue your assult. The enemies are fast and there are a lot of them. The action was relentless! If you didn't keep shooting, you would likely die very quickly. The sound is good, as you will just hear the constant rumble of your gun shooting off. When I first started this game up, I thought, wow, this is great! The graphics are very smooth and fast. Snes Central: Contra III: The Alien Wars / Super Probotector: Alien Rebels / Contra SpiritsĮmail: III: The Alien Wars / Super Probotector: Alien Rebels / Contra SpiritsĬontra III: The Alien Wars / Super Probotector: Alien Rebels / Contra Spirits Game Code: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |